Happy Chef Bubble Shooter
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Happy Chef Bubble Shooter
If you adore logic toys in which you need to stack components in a certain order, then Happy Chef Bubble Shooter will definitely become your favorite for a certain period of time. Your attention is presented to a simulator of shooting out of the gun with sweets! Yes, it’s out of the gun and with sweets.
The game received a large number of positive reviews even though it does not differ in the original gameplay and it has a lot of related competitors. However, it was Happy Chef Bubble Shooter that received a large number of praise and most likely all this became possible thanks to the dessert theme, which was enjoyed by a huge number of users around the world.
Here is a game field consisting of many components, which are various desserts. Your goal is to shoot a cannon at this dessert field. At the same time, goal number one is to make the field contain as few components as possible, and you can get rid of them in only one way - by shooting a bunch of desserts of the same type in the same way. If the number of newly formed components is three or more, then all desserts of the same type in one figure will disappear. This is the main mechanics that will lead you to victory.
Thus, it is easy to guess that it is impossible to store different types of desserts on top of each other. This will simply accumulate a useless mountain of desserts and complicate the procedure for its elimination.
A player loses when at least one dessert reaches the bottom of the map. It is worth noting that the card itself is omitted from time to time. And most often this happens when you shoot empty-handed, without removing other components. In this case, you will have to difficult and this is the whole charm of the game.
How to play?
All controls in the game are integrated into the graphical interface and are controlled by the mouse. Hold the left mouse button, without releasing the button, indicate the direction of the shot with the cursor, and then release it. After that, the dessert will fly in the direction you specify.
Among other things, you can run desserts through the wall. Each shell has a ricochet feature. This can turn out to be an incredibly useful property if you are forced to shoot with a component that is completely unnecessary in the lower layers of the field, but absolutely necessary in the depth, and there is no direct access to it.